![]() This appears to be the unfortunate price paid for severely cutting down the interstitial load screen times that plagued the original game, as the stutter distracts from actual gameplay in Arkham Asylum’s most hectic moments. And this pronounced lack of an effectively frightening mood is punctuated by a persistent graphical stutter that occurs anytime the game has to load anything, despite the fact that it’s otherwise locked to 30 frames a second. The original version’s dread and mood has been traded for a brightness that shows off more of the disrepair that grips the Arkham Asylum, but robs the game of its inherent sense of danger. In Arkham Asylum’s case, while the environments now teem with more detail, the upgrade the game received has been accomplished with a complete blind eye to tone. Instead, the developer bit off more than they could chew, as their attempt to update both games so they could share a visual parity with last year’s Batman: Arkham Knight appears to have been far beyond their skill level. Giving them a proper bump to 1080p/60fps, while including all the DLCs and possibly giving the textures a nice HD onceover, would have been enough to guarantee a roaring success. For this remaster of two of the Batman: Arkham series’s most acclaimed titles, 2009’s Batman: Arkham Asylum and 2011’s Batman: Arkham City, all that Virtuos had to do was give these games the BioShock: The Collection treatment. The Batman: Return to Arkham collection is the video-game equivalent of that old “You Had One Job” meme.
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